We were in San Francisco for StoryWorld, a first-of-its-kind gathering of artists, brands, and marketers involved with transmedia storytelling. We caught up with game designer and digital strategist Jim Babb to discuss where games fit into the world of story.
Transmedia means a lot of different things to a lot of different people. How do you explain what you do to someone who knows nothing about transmedia storytelling?
Everyone looks at transmedia through their own lens. Independent film makers may have the “bringing film into the digital age” angle whereas for others it’s franchising or adding interaction.
To me, transmedia is one or more stories that live on different screens. It’s about audience participation and the story changing with audience interaction, until that same story comes back and interacts with them in a different way.
The work you’re doing now is focused on the world of ARG [alternate reality games], but you’ve also advised brands like Ford, GE and Pepsi in your work with Undercurrent. How do these two sides of your work inform each other?
Sometimes my brand strategy work is directly informed by my gaming design. With Ford, for example, we designed the Focus Rally, which was an interactive race across the U.S. that we produced with Hulu and the producers of The Amazing Race.
read the full interview here:
http://sparksheet.com/playing-stories-qa-with-transmedia-game-designer-jim-babb/
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