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Monday, January 30, 2012

Very cool: Many Kickstarter-Funded Films Played at the Sundance Film Festival - NYTimes.com

Excerpt: "....Kickstarter-funded Sundance movies included the well-received documentaries “Ai Weiwei: Never Sorry” and “Me @ the Zoo.” Dramatic films included “Black Rock” as well as “My Best Day,” and “Mosquita y Mari.” More experimental efforts like “Abacus” and “Room 237″ (profiled here) were also Kickstarter projects.

Many of the so-called Kickstarter films were pretty far out there and were no threat for a theatrical release, but “Indie Game: The Movie,” a film about game developers, was optioned by producer Scott Rudin and HBO for development as a series..."

Posted via email from Siobhan O'Flynn's 1001 Tales

This is So Cool: Flying People in New York City - YouTube - Thanks Matt!

This Crowdsourcing Campaign needs a Boost! Great Pitch for Colour Bleed -- IndieGoGo

MUST READ! Mike Masnick & Michael Ho's State of the Entertainment Industry Report: The Sky Is Rising | Techdirt.

Grazie for Michael Masnick & Michael Ho for putting the Report online for downloading!

Link here:

http://www.techdirt.com/skyisrising/#

Posted via email from Siobhan O'Flynn's 1001 Tales

Must Read: Uzi Shmilovici on How to make freemium work for you — Excerpt via Tech News and Analysis

By Uzi Shmilovici, Future Simple Jan. 29, 2012, 12:00pm PT

After studying this topic thoroughly and talking to many entrepreneurs, I found that there were two questions that people kept struggling with:

  • What happens to the customer acquisition cost in freemium?
  • What is the right free/premium segmentation?

Customer acquisition cost in freemium

Some people argue that freemium significantly increases the customer acquisition cost, and that the increase might in turn lead to disastrous results. The argument is that it costs money to acquire every new user, while only a sliver of them end up paying.

In order to understand what happens to the customer acquisition cost in freemium, let’s assume that your marketing investment is a given, so we’ll consider what happens to the total amount of premium users in the case of freemium.

The total amount of premium users depends on three factors:

  • the amount of people visiting your site (traffic)
  • how many of them sign up (signup conversion)
  • how many of those who signed up become paying members (premium conversion).

Read the full post here:

http://gigaom.com/2012/01/29/shmilovici-freemium/

Posted via email from Siobhan O'Flynn's 1001 Tales

Nice Post! Scott Walker on: Wyrd Con 2: One LARP, Two Panels, Infinite Fun

01.27.12 Posted in LARP by

This is a long overdue post about my adventures at Wyrd Con 2 in 2011.

If any of this sounds interesting, be sure to contact Lauren Scime (lauren at witchfactory dot com) about running a LARP, organizing a workshop, or speaking on a panel at Tri Wryd this June!

I had the pleasure of slipping down to Costa Mesa, CA for part of Wyrd Con 2 on June 10th and 11th, 2011. It was my first time at a convention focused on live action role-playing (LARP), and while there was plenty of LARPing to be had, to say Wyrd Con was just an annual LARP convention is a grave disservice. Wyrd Con is much more than what you typically think of when you hear “LARP.”

In addition to a spectrum of widely varying LARPs, attendees also got to enjoy:

  • panels
  • workshops
  • film screenings
  • a dedicated space for merchandise

I was humbled to be asked to co-moderate the “Interactive Storytelling” panel with Kirsten Carthew, and I was a panelist on the “Transmedia and LARP” panel moderated by Angelique Toschi and featuring Lauren Scime, Alistair Jeffs, and Bret Shefter (all members of Transmedia L.A.).

I also checked out a few workshops on making original costume/clothing, crafting weapons for boffing combat, and even basic boffing techniques (not as sexy as it sounds but a lot more fun than you think).

The highlight for me was running the “Spirits of Kita-mura” LARP, an experience set in Runes of Gallidon (a shared world of fiction, art, and more, with its own history and mythos).

It was the first LARP I had ever designed, and my LARPing experience was (at that time) limited to traditional table-top role-playing in the form of D&D. I was nervous about a great many things.

Read Scott's full post here!

http://metascott.com/2012/01/27/wyrd-con-2-one-larp-two-panels-infinite-fun/#

Posted via email from Siobhan O'Flynn's 1001 Tales

Very Cool: NY Times launches Deep Dive beta620 | Exploring Stories With Deep Dive

From the NY Times:

Why Deep Dive?
One of our central problems here at NYTimes.com is surfacing content. With hundreds of articles, blog posts, media features and apps published every day it is simply impossible for readers to see them all. This is a good problem to have, but a problem none the less. So how do we help readers find everything they would want to read given that they only have the time to scan a small fraction of what we have to offer? We do so in many ways:

Our homepage/section front/subsection breakdown of the site itself goes a long way in allowing our editorial voice to guide visitors to a combination of what is important and what they want to read. The Recommendation Engine allows us to leverage the power of distributed computing to reference each user’s personal browsing history, then leverage connection via our semantic tags. Facebook and Twitter allow us to provide a social angle showing what people in networks are sharing. Elements such as Most E-Mailed take another approach allowing people to follow what is most popular.

What is Deep Dive?
Deep Dive stands among these, but differentiates itself in one key way: it allows users to discover something then focus their attention deeper based on that piece of content. Each of the methods above take a global viewpoint. For example the Recommendation Engine looks at all of the articles a reader has viewed (over a 30-day time period), Most E-Mailed shows popularity across the site. With Deep Dive, a visitor is able to leverage topical tagging (and eventually semantic, editorial, social and other) connections between content stemming from the piece of content that has piqued their interest.

The first iteration of Deep Dive is basically a glorified “show me more like this” engine customized for the news reading experience. It allows a user to dive into a root article and see related articles based on date and topics. It is presented in a custom viewing experience that allows for quick scanning of related articles to allow readers to quickly get a deep contextual understanding of the greater scope of the story. At launch, this includes primarily articles and blog posts, but we intend to expand the viewer to support video, multimedia and other content types as well.

Looking Ahead
Beyond a root article, users can create any combination of topics and search terms they would like to customize a personally compelling dive. In the future we look to take advantage of more semantic and descriptive data to increase the ways in which users can refine their dives.

Bringing the concept into the temporal dimension, Deep Dive will allow readers to follow these story arcs. By saving a deep dive, users are basically telling our system what slice of the news they want to follow. As new articles are published that fit the criteria, alerts will tell readers that there is something happening surfacing the article for them. For custom dives, this system can be used to keep and eye out for rare occurrences or simply keep up to date on a specialized interest.

Thinking socially, dives could easily be shared across existing social media or internal NYTimes social tools. Influence for dives can be measured by how many people follow them and navigate through them, which can lead into personal reputation for the people crafting the dives.

Ultimately, we look forward to continually improving Deep Dive as NYTimes content metadata and social mechanisms mature. We would love to hear any ideas or uses that you have for this concept.

Thanks,
David, Brandon and Priya

Posted via email from Siobhan O'Flynn's 1001 Tales