Excellent Post from Caspar Sonnen on Craft of Digital Documentaries
Excerpt from original post by Caspar Sonnen
"As we speak, the digital revolution is unfolding. It’s destroying age-old business models and ruthlessly blurring almost every existing boundary within society, media and the arts. The good news is that the need for great storytellers has become bigger than ever. And so have the opportunities for the ones who dare to explore and invent new forms of digital documentary storytelling. So, for what it’s worth, here are a few random tips for anyone considering to make a webdocumentary, based on my experiences as curator of IDFA DocLab and as someone who still thinks Pong is she best game ever invented. (By the way: Check out the project catalogue at www.doclab.org for more than 100 innovative digital non-fiction projects and profiles of digital pioneers.)
2. Don’t focus on technology The only technological asset you really need, is the ability to recognize a great website and a great interface when you see one. Taking a piece of paper and turning your webdoc idea into a wireframe sketch is a great way to develop this ability (and convey your idea to a web developer)...."
I advise on the design of narratives in interactive environments, including screen-based works, in situ installations, online social networking sites, cross-platform projects, interactive short films, most recently an interactive graphic novel. In 2006/07 I was the narrative design consultant on Late Fragment, a feature film/dvd (CFC/NFB) & screened at Cannes. I have advised on over interactive 60 works many of which have gone on to win awards in Canada & abroad (Pax Warrior, [murmur], Painting the Myth). My position at the Media Lab has given me the ongoing opportunity to critically engage with the development of emergent forms in digital media & to test theory against practice. This spring, I mentored the Digital Development Lab in Vancouver.
Research: function, design, & experience of narrative in interactive environments, the narrative potential of haptic interfaces & the future of entertainment in a cross-platform, Web 2.0/3.0 world; impact of interactive works in the context of Toronto’s arts fests, Luminato & Nuit Blanche.