This is a long overdue post about my adventures at Wyrd Con 2 in 2011.
If any of this sounds interesting, be sure to contact Lauren Scime (lauren at witchfactory dot com) about running a LARP, organizing a workshop, or speaking on a panel at Tri Wryd this June!
I had the pleasure of slipping down to Costa Mesa, CA for part of Wyrd Con 2 on June 10th and 11th, 2011. It was my first time at a convention focused on live action role-playing (LARP), and while there was plenty of LARPing to be had, to say Wyrd Con was just an annual LARP convention is a grave disservice. Wyrd Con is much more than what you typically think of when you hear “LARP.”
In addition to a spectrum of widely varying LARPs, attendees also got to enjoy:
- film screenings
- a dedicated space for merchandise
I was humbled to be asked to co-moderate the “Interactive Storytelling” panel with Kirsten Carthew, and I was a panelist on the “Transmedia and LARP” panel moderated by Angelique Toschi and featuring Lauren Scime, Alistair Jeffs, and Bret Shefter (all members of Transmedia L.A.).
I also checked out a few workshops on making original costume/clothing, crafting weapons for boffing combat, and even basic boffing techniques (not as sexy as it sounds but a lot more fun than you think).
The highlight for me was running the “Spirits of Kita-mura” LARP, an experience set in Runes of Gallidon (a shared world of fiction, art, and more, with its own history and mythos).
It was the first LARP I had ever designed, and my LARPing experience was (at that time) limited to traditional table-top role-playing in the form of D&D. I was nervous about a great many things.
Read Scott's full post here!