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Monday, June 13, 2011

Grazie! Lance Weiler :: story architect of film, tv and games » Case Study – Pandemic

An overview of Pandemic 1.0

Sundance Program description:

A mysterious virus begins to affect the adults in a small rural town, and the youth soon find themselves cut off from civilization, fighting for their lives. How fast is the virus spreading? It is confirmed—the virus has hit Park City. Can you survive? Pandemic 1.0, a transmedia storytelling experience, unites film, mobile and online technologies, props, social gaming, and data visualization, enabling audiences to step into the shoes of the pandemic protagonists anytime during the day. Mission Control is the only way to learn where you stand in the face of the spreading pandemic.

WATCH THE SHORT

A short film was positioned at the center of the experience.

Posted via email from Siobhan O'Flynn's 1001 Tales

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