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Tuesday, June 28, 2011

Simon Pulman on Pottermore: Understanding and Leveraging “Potter Points” | Transmythology

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Simon Pulman's breakdown of Pottermore's potential gamification:

"So we know that Pottermore will contain a “gamification” layer, whereby users will be rewarded for completing certain tasks with “house points.” These points will be awarded for reading the ebooks, interacting with certain site functionality and -almost certainly – for participating in limited time “events.” They will also be attributed by “house” (Gryffindor, Slytherin etc.), thus replicating the system depicted in the books and movies.

This begs the question: once users have started to accumulate these points, what can they use them for? Sure, gamification always tends to create positive associations when a little notification pops up and a pleasing sound effect plays (see, e.g. XBox Live), but it would strike me as a missed opportunity if the points were not then meaningful in some way.

1. Status
2. Virtual Items
3. Real Items
4. Story"

I (Siobhan) would add - what about fan-based social activism? move away from what can 'I' get? to what can we do in the world re. questions of social justice? social change.

See the Harry Potter Alliance - a fan-based social justice group acting on Rowling's principles in the real world

thehpalliance.org/

Posted via email from Siobhan O'Flynn's 1001 Tales

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