Message from the Colbert Super PAC (take note of the details & watch last night's show - rofl)
Dear Colbert Super PAC Members and Electoral Uruk-hai, On June 29th, I sent out a call. A call for all heroes to come together under the banner of Colbert SuperPAC, put some money in a hat, and then leave. And you came: over 120,000 of you joined with the goal of Making a Better Tomorrow... Tomorrow. But now, Tomorrow is only a Day away. The Time has come to take a Stand. For Something. We haven't figured out what It is yet. That's where You come in. Go to http://bit.ly/PACstand and share what matters to you most, whether it's ending poverty, designing a truly zombie-proof fortress or preserving poverty. Everything is on the table-even tables. Your concerns will be scientifically blended with the concerns of other Colbert SuperPAC members, then formed into a nutritious concern loaf for me to cram down Washington's gullet. It's like a reverse orchestra, where you're all the conductors and I'm the one musician, armed with an FEC-sanctioned violin made of money. Or maybe an oboe – that's up to you. You've made your money-voice heard, now make your mouth-voice heard. Visithttp://bit.ly/PACstand today...now. Why are you still here? Sinceriously, Stephen Colbert President and Chieftain of the Dúnedain, Colbert Super PAC
Paid for by Americans for a Better Tomorrow, Tomorrow Not authorized by any candidate or candidate's committee. www.colbertsuperpac.com
I advise on the design of narratives in interactive environments, including screen-based works, in situ installations, online social networking sites, cross-platform projects, interactive short films, most recently an interactive graphic novel. In 2006/07 I was the narrative design consultant on Late Fragment, a feature film/dvd (CFC/NFB) & screened at Cannes. I have advised on over interactive 60 works many of which have gone on to win awards in Canada & abroad (Pax Warrior, [murmur], Painting the Myth). My position at the Media Lab has given me the ongoing opportunity to critically engage with the development of emergent forms in digital media & to test theory against practice. This spring, I mentored the Digital Development Lab in Vancouver.
Research: function, design, & experience of narrative in interactive environments, the narrative potential of haptic interfaces & the future of entertainment in a cross-platform, Web 2.0/3.0 world; impact of interactive works in the context of Toronto’s arts fests, Luminato & Nuit Blanche.