Audrey: What lessons have people learned from “serious games”? How could those be applied to education? What makes education suitable for a “serious game”?
Nathan: A few thoughts here:
- Serious games offer feedback loops far superior to what education currently offers.
- Serious games assess learning content on a case by case basis and if you are missing out on one piece it can have you replay that level rather than retake a whole test with other material you’ve already demonstrated mastery over.
- Serious games sometimes give the player a more convoluted way to get to their goal (learning) which can actually make it more fun.
- The process of making a game on a subject is a fantastic way to learn about a topic because the process of designing a game requires one to make complex judgements, think about systems, and every decision represents a value. One could argue a game is just as nuanced as an essay
Saturday, September 10, 2011
Interview with Nathan Maton of Gameful- Building a “Serious Game” for Education | Original Post on Hack Education
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