Search This Blog

Sunday, June 27, 2010

Sony Pushes Augmented Reality With New Games | PS3 Informer

(Source: PS3 Informer http://bit.ly/bD7muE )

Sitting alone in your room one night, a mysterious crack begins to form in your bedroom wall. The lights flicker ominously. Suddenly, an alien tentacle, belonging to some horrific monster, breaks through the crack. One exploratory tentacle and then another reach into the room, looking for prey. Sensing your movement, they sniff the air in your direction. Terrified, you jump to your feet and use the only thing at hand, an aluminum baseball bat, and begin landing blows on the arms as they dart around the room. Grabbing a ballpoint pen from your desk, you stab it deeply into one of the fleshy appendages and it quickly retreats from whence it came. Having survived another onslaught in the augmented reality game Parallax Shift, you hit the autosave on your PS4 and remove your goggles. Welcome to the future of augmented reality, coming very soon to a video game device near you.

Augmented Reality has been looming on the horizon for a while now, but it is finally poised to become a huge part of mainstream gaming. The basic principal is that gameplay incorporates the player's real surroundings into the action, blending the distinction between virtual and real. Hideo Kojima was one of the earliest to experiment with augmented reality in games. His vampire slaying action game Lunar Knights used a light sensor attached to the Gameboy Advance to determine whether the player was in daylight or darkness. In Metal Gear Solid: Portable Ops, players could download new game characters by driving around and connecting to new wireless hotspots.

More recent examples range from games that use the player's geographic location via GPS, to games that use camera input to project 3D characters into a local scene. The 2008 game Eye of Judgment used a camera attached to the Playstation 3 console to augment a card game similar to Magic: The Gathering. Players would lay their physical cards down on the game surface, and the Playstation 3 would render the monsters represented by each card, which would then do battle on screen. It was a cool trick, but there are many other ways that game developers can exploit augmented reality.

cont.

Posted via email from Siobhan O'Flynn's 1001 Tales

No comments: