Kate Pullinger, Chris Joseph, and Ian Harper are the creators of Inanimate Alice, a multimedia interactive fiction that follows the story of a girl who we first encounter at age 8 searching for her father in China. As the story progresses, Alice travels the world with her parents, goes to high school and joins a game design company after university as an animator and game designer. The backbone of the story is 'her relationship with her digital friend, Brad', which sounds tantalizing.
The project has educational aims to to act as a literacy stimulus and to introduce a 10-14 audience to digital literacy, and digital tools for storyboarding, animation, and game design. To date, students have created 'next episodes' that can be found here: http://aliceandfriends.wikispaces.com/
So far, 4 episodes are online with another 6 episodes to follow. What really interests me is the intention to build both story and interactive complexity with each episode as Ian Harper describes here:
'...we envisioned each episode becoming more interactive and complex than the one before, thus reflecting Alice’s character growth and her developing skills as an animator and computer game designer.
To date, we have completed and made available four episodes online. The first five episodes of the series use manipulated still images to form the backdrop. With episodes six and seven we will shift gears, upping the tempo with digital video to achieve a racier, grittier feel. For the final episodes we will shift formats again, this time using a 3-D game engine as we delve ever deeper into Alice’s extraordinary world.'
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