Monday, July 4, 2011
Thursday, June 9, 2011
Sunday, May 29, 2011
Tuesday, April 5, 2011
Very Cool. Generative Art App Konstruct Plays with AR (downloading...)
From the site:
"Konstruct is an investigation into Generative Art in an Augmented Reality environment. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device's microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an endless collection of structures. Compositions can be saved to the device's image gallery.
Konstruct is a free app available on iPhone 3GS and 4 running iOS 4+. A version for the iPad 2 is planned for the coming months."
Saturday, March 26, 2011
Thursday, January 6, 2011
Friday, December 31, 2010
Tuesday, December 21, 2010
Augmented Reality on Your Phone Poised to be Everyday... New Report
Excerpt:
"...According to a new report released by Forrester research on Monday, the technology behind augmented reality apps has improved enough so that these apps may well become an integral part of using a mobile phone, augmenting real life with broad strokes of information and commentary.
The report, complied by Thomas Husson, a Forrester senior analyst, acknowledges that until now augmented reality apps have been fun, but entirely impractical because technology limitations often rendered information slowly and inaccurately.
But the report predicts that this will soon change as information becomes “ultra-accurate and delivered in a perfectly seamless way.”
And so we can expect to see more augmented reality apps in consumer shopping, the report says. You could, for example, hold your phone over a blouse you want to buy, and see comments from other shoppers, get a product coupon or a price deal, or even find out what kind of fabric the blouse is made of.
The Forrester report also predicts that content providers will start to offer paid add-ons to consumers of books, magazines, newspapers and television programs, so that people could download games or additional content directly to their mobile phones, or experience richer narratives — like information about a movie they’re watching — through a tablet computer...."
Saturday, December 4, 2010
Friday, December 3, 2010
Good article: ‘Augmented Reality’ Smart Phone Apps Revolutionize Museum Audio Tours
Excerpt:
"PARIS — “In the ’50s, we were the first museum in the world to have an audio tour,” Hein Wils, a project manager for the Stedelijk Museum in Amsterdam, said last month. “Today, we’re one of the first to have augmented reality.”
Mr. Wils was speaking about the museum’s project that lets people use their smartphones to enrich their museum visits. Smartphones can overlay digital content, like images or movies, across real spaces. Mr. Wils wants visitors to use their phones as lenses, allowing them to see otherwise invisible images — like sleek computer-generated sculptures or floating interviews with artists — on the screens as they walk around the Stedelijk and point their phones’ cameras at objects. This creates what developers are referring to as “augmented reality.”
The Amsterdam museum is not alone in its use of smartphones. Within the next year, many of the top museums in the world — especially contemporary ones — will introduce applications for smartphones, if they have not done so already. The Museum of Modern Art in New York and the Los Angeles County Museum of Art offered smartphone applications this summer, and European museums are following suit. Think of it as a 21st-century update on the audio guide, that staple of museum education departments...."
Read the full Art News post:
http://artisticallyconnected.wordpress.com/2010/12/02/augmented-reality-smart...
Tuesday, November 30, 2010
Augmented Reality Takes Over New York’s Museum of Modern Art - PSFK
From psfk.com
"New York Times reporter Eduardo Porter was witness to a unique exhibition at the Museum of Modern Art last month. Organized by artists Mark Skwarek and Sander Veenhof, the exhibition made use of an augmented reality app called Layar to upload work that could only be seen via an iPhone.
While unsuspecting audience were appreciating the art galleries, Porter could see the Berlin Wall, a desert path and faces, all floating in air in front of him (video below)."
read more on psfk.com
Monday, November 29, 2010
Friday, November 26, 2010
Sunday, September 12, 2010
Smart thinking here: Scott Pilgrim a Harbinger: Augmented Reality as Expressionism | Second Tense
Excerpt - read on the whole on:
http://www.secondtense.com/2010/09/scott-pilgrim-harbinger-augmented.html
"A Harbinger of Things To Come
I have many friends and colleagues working with augmented reality and social media and agree that it will continue to grow. But I think we will all be surprised at the scope at just how pervasive it will become. Because Augmented Reality is an extension of expressionism, it's more than just a new technological wonder. In fact, it's not a technological discovery, it's something implicitly embedded in human thinking, that technology has slowly been able to evolve to express in more complex and accessible ways.
Augmented Reality has been here with us forever, actually. Look at the definition of Augmented Reality - it is contextual information laid out on top of the "real" physical world. By this definition, we can look back to the dawn of civilization. Language is the most basic, ancient form of AR, where our words both express and sculpt the word. One might even agree that language makes possible all acts of civilization itself. And through history, all sorts of means of communication have been layered on top of our physical world to add reality.
So now we live in an age where we can manipulate reality by putting the physical world on a screen and adding images, text, sound, and video on top of it. In another 5 years, we'll have Heads Up Display glasses that will do the same thing; first they'll start as important tools for jobs, but like computers in the 90s, they'll spread from our jobs to our common life. Then in 10 years, we'll have contact lenses that do the same thing - in fact, they're already being tested in the earliest stages. Imagine the applications people will write for these! Data for almost anything, customization for how we view the world - I should do a blog post just listing the possibilities, but a few off the top of my head:
- Automatic facial recognition and linking to peoples' social network profiles.
- Scavenger Hunt games based on what you see - like "spot the VW beetle"
- Enhanced target acquisition for soldiers
- Jobs that have complex sets of parts will have them all labeled / highlighted, such as in surgery, auto mechanics, or watch repair.
- Construction supervisors seeing how pieces of building are supposed to be constructed and being able to compare to the actual work.
- Visual E-mail
Speaking of which - why haven't I read or seen any science fiction with this? If anyone knows of any, please post in the comments.
Friday, July 2, 2010
Thursday, June 3, 2010
Augmented reality edges closer to mainstream | Gaming and Culture -
SANTA CLARA, Calif.--To an unenlightened observer, Ron Haidenger's demonstration of playing a video game by tilting a piece of cardboard back and forth looks more than a little bit nutty.
But to anyone wearing his company's computer-enhanced glasses, which seamlessly delete the image of the cardboard and replace it with a metal ball spinning through a gleaming three-dimensional maze, it's a near-hypnotic experience.
"The response no matter where we show it is phenomenal," says Haidenger, manager of Vuzix's consumer division. "There's a huge hunger in the market for AR hardware."
AR is, of course, short for "augmented reality." The concept isn't entirely new: it's crept into public consciousness in the last few years in the form of those virtual yellow line markers in broadcasts of football games and heads-up displays in some cars.
But a new crop of entrepreneurs and venture capitalists has more ambitious plans. They gathered here this week in the Santa Clara Convention Center for a conference that's not called one--the official title is the first Augmented Reality Event--to come up with concepts that will convince all but the most technophobic that they should be looking at the world through a new set of spectacles.....
cont.
