Ovi Maps from Nokia recently released a three-dimensional option, allowing you to zoom around town in unprecedented detail. That’s right, the image above isn’t a static photo. You can zoom in, rotate, move off into the distance, sit on the roof of 1 Canada Square, or on top of the O2. It’s pretty damn jaw-dropping, so long as you’ve got a good graphics card.
While Google Earth has long offered 3-D layers, they’re not as photo-realistic as this. In addition, London’s coverage has always been patchy in Google Earth, although a recent update has improved matters.
Tuesday, June 21, 2011
Nokia Maps London In Three Dimensions | Londonist
Wednesday, January 5, 2011
NVidia presents 3D community: website with 3D trailers, clips, sports, photos
From newzglobe.com:
"NVIDIA brings on the first 3D Vision Community, offering users full-resolution 3D photos, movies and videos.
Here’s what many have been waiting for; NVIDIA recently unveiled a pioneer web community specifically for 3D content.
3DVisionLive.com is an exclusive online community, where users can enjoy and experience a gamut of 3D content on their computers. Besides streaming 3D movie trailers, clips, music videos, sports snippets, and video shots, users can also post and view high-resolution photos.
3D photos on the online community can be viewed in full color and resolution using NVIDIA 3D Vision technology, as well as in blue and red mode. Users can also avail the option of sharing their photos by making their albums accessible for private and public viewing. Sporting videos, include surfing; mountain biking; flying; and racing.
“The goal of 3DVisionLive.com is to create an online community where users can experience the best applications and content for 3D PCs,” said Phil Eisler, General Manager of 3D Vision. “Now photo and video professionals and enthusiasts will see the future of their profession or passion in 3D with an easy-to-use website.”
NVIDIA is the worldwide leader in 3D technology for personal computers.
NVIDIA will officially exhibit 3DVisionLive.com at the Consumer Electronics Show 2011 in Las Vegas this year. It will also be showcasing and demonstrating a number of new 3D Vision equipped PCs, displays and devices.
NVIDIA 3D Vision technology encompasses a rich gamut of 3D content, including 500 games; Blu-ray 3D movies; 3D photos; and video files. It also includes 3D Vision software and advanced active shutter glasses, which delivers high-resolution, enthralling 3D images that any gamer or photo enthusiast’s delight."
Karachi goes 3D
From Newzglobe:
"Karachi’s first 3D digital cinema, The Atrium, officially opened its doors this week.
Situated at the Atrium mall in the heart of the city, The Atrium is the first 3D digital cinema in Pakistan.
The project was the brainchild of Mandviwalla Entertainment's Nadeem Mandviwalla. Mandviwalla said that when he watched James Cameron’s 3D blockbuster, Avatar, he decided that he, “must bring this technology to Pakistan.”
“Pakistani cinema industry is currently undergoing the fall, as the trend of demolishing cinemas to replace with malls is rising,” Mandviwalla said before noting that the technology itself is in it’s evolving stages, and it would be unwise to predict that it will be an instant hit.
Other audience members at the opening night screening of Avatar expressed their hope that soon Indian and Pakistani movies will also be shown in 3D.
Pakistani film star Nadeem was also present at the screening and said, “It is crucial for cinema culture to be revived and for the film industry to get a desperately needed boost.”
Mustafa Qureshi, another famous Pakistani film star present at the event commented on the present state of the Pakistani cinema, “Our movies are currently not worthy of being on these screens but I hope we will soon move in the right direction and make some world-class movies.”
Chief Guest at the event, Federal Minister for Culture, Aftab Shah Gillani said the government is doing all it can to support the cinema and film industry.
The Atrium’s upcoming lineup of 3D movies, includes Chronicles of Narnia; and Voyage of the Dawn Treader."
Monday, January 3, 2011
Friday, December 31, 2010
Wednesday, December 29, 2010
Watch Out Little Ones! Nintendo's 3DS Warning: Children, Avert Thine Eyes. TechNewsWorld
Nintendo has issued a warning for parents of children under age 6: If you're planning on giving the kid a Nintendo 3DS when the device is released early next year, keep it in 2D mode.
The 3DS is a portable video game system capable of displaying 3D games without the use of special glasses. However, the warning (originally posted on Nintendo's Japanese site and translated to English here) urges parents to use the 2D feature of the device instead if their kids are less than six years old.
Nintendo isn't the first company to issue a health warning about 3D-related technologies. For example, Sony (NYSE: SNE) and Samsung issued similar warnings related to their own products earlier this year.
All three indicate certain symptoms -- including convulsions, altered visions, eye or muscle twitches, involuntary movements, loss of awareness and disorientation -- might manifest among some users.
Sore Thumbs, Tired Eyes
For some time, Nintendo has maintained a warning page on its website directed at parents. It focuses on several potential product dangers, from battery leakage to repetitive motion injuries.
The page, which is in English, warns that about one in 4,000 people may suffer seizures or blackouts, and it suggests parents monitor their kids when the latter are playing video games.
Anyone who suffers from convulsions, disorientation or other symptoms should stop playing video games and seek medical attention, Nintendo says.
The maker also recommends that video game players reduce the likelihood of a seizure by staying as far from the screen as possible when playing, using the smallest available TV screen for their games, playing in a well-lit room, taking a break hourly, and not playing if they are tired or short on sleep.
Multidimensional Grief
In warning its users about potential dangers inherent in viewing 3D content, Nintendo joins other companies that have issued similar warnings.
In July, Sony updated the PlayStation's terms and conditions of use with warnings about potential risks. In April, Samsung issued its own warning on 3D TV viewing.
Both of them issued warnings that are fairly similar to that from Nintendo.
Why People Get Affected
Apparently, a significant percentage of people can't properly see 3D images rendered on a TV or movie screen, and that can lead to headaches and other problems, according to the American Optometric Association.
Such people have vision misalignments or don't have equal vision in both eyes. There are anywhere from 1 million to 9 million such people in the United States, the Association claims.
Symptoms experienced by those unable to comfortably see 3D images vary from person to person. A survey by the Association showed 13 percent of those who can't see 3D images suffer from headaches, 12 percent from blurred vision, and 11 percent from dizziness.
Here's why 3D images cause headaches and other problems in people with vision flaws: Humans have binocular vision, in which we see things from a slightly different perspective with each eye. The resulting images are correlated in the brain to create one view. It helps us to calculate distance, among other things.
This mechanism is thrown askew when we view 3D images rendered on a screen. There are two basic methods of creating 3D images: with glasses and without glasses. In either case, each eye gets fed a different image. That throws off our depth perception, fooling the brain, as it were, into believing what we see is right in front of us.
The eyes of people who have problems with 3D can't cope with or correlate these separate images properly, which leads to their suffering various problems when viewing 3D content.
"Whether with or without glasses, the technology provides separate images to both eyes, and some people aren't wired for this, so they get sick or suffer seizures," Rob Enderle, principal analyst at the Enderle Group, told TechNewsWorld.
Still, 3D images aren't wholly a curse -- they can help unmask vision problems such as lazy eye, convergence insufficiency and poor focusing skills, the AOA said.
The American Optometric Association did not respond to requests for comment by press time.
Calls to Nintendo USA weren't answered, as the company's offices are closed for the holidays.
Saw It Coming
Perhaps Nintendo acted after getting user complaints, Laura DiDio, principal at ITIC, speculated.
"3D hasn't been around long enough for us to really assess its impact, so people are just beginning to find out the problems it might cause," DiDio told TechNewsWorld.
Nintendo unveiled the 3DS at the E3 Expo in Los Angeles this past June. It's set to go on sale in early 2011.
However, consumers are also responsible for the health problems they experience, DiDio suggested.
"You get kids playing games for hours without interruption," DiDio said. "That's a scary thing."
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Thursday, December 2, 2010
This I Will Consider: Apple wins patent for glasses-free 3D display (Wired UK)
Excerpt:
"Named "three-dimensional display system", the patent claims to allow 3D content to be displayed without those goofy goggles, while also letting multiple people view simultaneously and keep up the 3D illusion even as they move about the room.
It's by no means a simple solution. The proposed device would keep a constant watch on the viewer's position and movement, to beam the 3D image focused at their eyes. As you move about the room, the special display would change its projection angle so your eyes are constantly receiving the correct images...."
Sunday, November 28, 2010
Great production story - read!: Monsters: the bedroom blockbuster that's the anti-Avatar
Scoot McNairy and Whitney Able have to cross an infected zone peopled by aliens in Gareth Edwards's Monsters.
This time last year, the film world was raving about how Avatar was going to "change the game" (even that expression feels so 2009), but it could turn out we were looking in the wrong direction. For sure, Avatar has changed the movie landscape: without it, we'd never have had such 3D delights as The Last Airbender, Resident Evil: Afterlife and Garfield's Pet Force. But perhaps the industry should have been looking harder – and worrying more – about Monsters.
- Monsters
- Production year: 2010
- Country: UK
- Cert (UK): 12A
- Runtime: 94 mins
- Directors: Gareth Edwards
- Cast: Scoot McNairy, Whitney Able
Directed by 35-year-old Brit Gareth Edwards, this is another credible alien sci-fi movie. But instead of Avatar's blue cheese, it servers up hipster indie vibes and, despite the title, offers a genuine alternative to your standard monster-movie fare. What's really striking about Monsters, though, is that the entire film was put together using standard equipment and off-the-shelf computer software, for around half-a-million dollars – which is probably less than James Cameron's on-set beard technologist gets.
"The history of cinema has always been an industrial process where you needed hundreds of people to make a movie, and that's just not true any more," says Edwards. "Now you can just do it with a handful." At least, you can if you're a multi-tasking maverick like Edwards, who's officially Monsters' director, writer, cinematographer, production designer and visual effects supervisor. The latter is the key: he wasn't actually supervising anyone; he did all the effects himself in his bedroom.
But without 10 years' experience doing effects for TV, Edwards would never have been able to envisage doing a movie like Monsters. It was also seeing the inefficiency of the studio process that inspired him. "Sometimes you'd have 100 people on the set and you'd ask, 'Can we do this? Can we do that?' And they'd say, 'No, we can't, because we'd have to move all these people. It's too expensive and it would take too long.' That felt very back to front: to be told you can't do something because you're spending too much money. Shouldn't it be the other way round?"
But the story of how Edwards made Monsters is destined to be retold more than the story of the movie itself. It's set in the near future, six years after a crashed space probe resulted in an "infected zone" between Mexico and the US. Our heroes, a world-weary freelance photographer (Scoot McNairy) and his boss's daughter (Whitney Able), must cross this aggressively quarantined zone to get back to the US. The aliens that lurk there – sort of giant walking octopuses – are rarely shown, but their presence is continually implied by ruined ships and aircraft (strewn like toys across derelict landscapes), giant border walls, patrolled fences, and huge warning signs everywhere telling people to stay the hell away.
"I was about to try and do a 'Blair Witch meets War Of The Worlds', shooting it all on a video camera," Edwards explains, "and then the Cloverfield trailer came out, and I thought, 'Oh. Damn. Right, can't do that, then ..."
'We grabbed people in the street and asked if they wanted to be in the film. It was very guerrilla, really'
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If Cloverfield is like 9/11, then Monsters is more present-day Afghanistan, he says. "It's years later, no one cares, it's the other side of the world and it's somebody else's problem." And instead of Cloverfield's disaster-movie dynamics, Monsters gives you more of a low-key indie road romance. Something like Before Sunrise meets District 9, or maybe Predators meets In Search Of A Midnight Kiss (which, coincidentally, also starred McNairy).
Most of the film was shot with a crew of just four: Edwards behind the camera, a sound man, a line producer and his Spanish-speaking equivalent. And they basically made it up as they went along, driving through Central America in a van with the actors. They'd ask around for any out-of-the-ordinary, post-apocalyptic-looking stuff nearby, then jump out, shoot a scene (improvised, of course) and move on, editing on a laptop in hotels at night. "We had a rough plan but most of the time when we turned up, it was the first time we'd ever been there. We grabbed people in the street and asked if they wanted to be in the film. It was very guerrilla, really." When they got back home, Edwards added in the monsters, the signs, the barricades, the crashed planes, the ruined buildings … In fact, the whole sci-fi element was added retrospectively in his bedroom.
It sounds like every aspiring film-maker's dream, a sort of gap-year backpacking holiday with a movie shoot thrown in. Edwards doesn't remember it like that, though. On top of hazardous local conditions, illnesses, back pains and other hardships, it was endless stress and pressure and exhaustion. "I sit and watch the film now," he says, "and I think, 'That looks like an adventure. I wish I'd gone on that trip. And then I realise, 'Oh yeah. I did. It was horrible.'"
That probably won't put people off following Edwards's example; after all, there's more processing power in a decent PC now than it took to make, say, Jurassic Park. Indeed, Edwards made Monsters using Adobe's After Effects software, a widely available cousin of Photoshop. Finding no plug-in for alien tentacles, he adapted a program that models rope. The CGI planes and cars you see were all bought off the internet, like real props.
To misquote Jean-Luc Godard, all you need to make a movie is a girl and laptop, right? Perhaps. But it might take more than a splurge in Dixons, warns Edwards. "When I first bought a computer in 1997, I thought, 'I'll learn this software and a few months later I'll make a movie.' It took me nearly a decade to get good enough at it," he says modestly.
'Anyone who says they know what's going to happen in film-making is lying, but it's definitely changing'
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And he's right to be cautious. He's not the only one doing this: visual effects expertise is now a regular route to the director's chair. There's the Brothers Strause, owners of California effects house Hydraulx, who directed Alien Vs Predator: Requiem and current alien-invasion flick Skyline. There's Scott Charles Stewart, who contributed effects to the Harry Potter and Pirates Of The Caribbean franchises and also directed this year's Legion (the one with Paul Bettany as an angel) and the forthcoming Priest (the one with Paul Bettany as, er, a priest). And, most notably, there's South Africa's Neill Blomkamp, who also spent 10 years doing CGI before striking gold with District 9 (like Monsters, District 9 put special effects where we weren't used to seeing them).
Now, the danger is, with effects people wagging the dog, you'll tend to get a certain type of movie out of it. Effects-centric directors don't make costume dramas or romcoms. For every District 9, there are a dozen examples of the type of mindless, bludgeoning sci-fi epic we've all grown heartily sick of, like Skyline, which boasts A-grade special effects but a depressingly mindless script. Monsters, too, has its weaknesses – its "aliens and indigenous folks = good; US military = bad" motif is really not so far removed from Avatar's – but it at least does something fresh, story-wise as well as budget-wise.
For his next mission, Edwards has teamed up with Russian effects ace Timur Bekmambetov, of Night Watch and Wanted fame, to make something more ambitious and bigger budget, but incorporating his guerrilla approach. In the meantime, if Monsters does well, the cash-strapped studios will doubtless wonder if they're not better off getting 500 films like it for the same price as one Avatar.
"Anyone who says they know what's going to happen in film-making is lying, but it's definitely changing," says Edwards. "It reminds me of that era when people like Spielberg and Scorsese turned up, when the studios didn't understand this new young audience and all those people got a chance to play and make artistic films.
"No one's too sure what the future's going to be," he continues. "So if you can grab a camera and tell a story, there's a good chance you can do something. In the chaos, there's always opportunity."
Monday, August 30, 2010
Friday, May 28, 2010
Emily Carr University curriculum going 3-D - The Globe and Mail
“3-D is not only the future,” said Emily Carr President Ron Burnett. “It’s going to be the base of a transformation in how we view images, in how we relate to entertainment, and in how we live our lives. Because those little telephones that you carry around with you will also be 3-D.” Burnett noted that the next phase of the technology will involve 3-D screens that do not require special glasses."
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